THE EXTENDED SELF
In the pre-industrial age, the question of who a person was, their identity, was a much less
complicated one. Few people travelled far from their home community, or had financial or
commercial dealings outside of it; communities themselves were on a smaller scale; the number
of different types of occupation was more limited, and children would often follow their
parents’ line of work; in short, the social structure was more uniform, and the number of
different roles that someone might identify with and occupy – parent, neighbour, labourer
etc. – more limited. This kind of social structure can still to some degree be found in the
more isolated and less industrialised parts of the world.
With the coming of industrialism, this simpler social structure began to fragment. Mobility increased;
some communities grew; new types of work emerged. And with these changes came increasing
pressure on the individual’s identity, as the number of roles a person could expect to fulfil
in their life expanded – for example, membership of a labour union. And as people from
different regions mingled more within the larger cities, their exposure to different lifestyles
and ideologies might lead some to give greater emphasis to a particular facet of their
identity, whether ethnic, religious or social; while others might embrace increasing diversity,
allowing their sense of identity to expand and become more fluid.
But if the age of coal and oil produced opportunities for extending identity beyond traditional roles,
these effects are almost insignificant when compared with the age of mass communications.
The ‘global village’ is now a living experience for most of humanity; and telecommunications
of all kinds continue to expand, bringing more and more of us into ever closer contact. It
becomes increasingly difficult not to know about almost anything under the sun, from the
dietary habits of remote mountain villagers to the latest discoveries of science. Exposed to
this vast kaleidoscope that showers us with more and more images of different ways of life,
is it any wonder that we are disoriented, our sense of identity reeling under the impact?
And many are adding to this ever-shifting panorama via the Internet, extending and sometimes
distorting their identities in new and surprising ways.
Television led the charge in the exposure of the lifestyles and interests of every kind of human. But
now the Internet has established itself as a major source of information, and, more importantly, the
main place for new forms of human contact. Although the Internet has not changed the fact that we
communicate through voice and text, it has given us many new variations on these themes, from the
simplicity of email through to online games and virtual worlds, where 3-dimensional animated
representations of users – ‘avatars’ – can meet and cooperate. So opportunities for making direct
contact with people of all kinds, and thus to experience the diversity of human character and
experience, are massively extended.
An explosion of diversity
There is much to welcome in this explosion of diversity, and it is one factor that helps explain why
more and more people are spending significant amounts of time online. Of course, with diversity comes
some of its less welcome aspects, such as the more intolerant extremes of political, religious, and
social life. But the Internet cannot be blamed for putting on display some of humanity’s less
appealing qualities – it is simply holding up a new and better mirror to the world, and by shining
a light on the darker side of human nature, it may be able to help clarify and redeem some of the
problems of this shadow side.
However, even if one sticks to the positive side of the Internet, there is spiritual danger lying in wait
in its sheer variety. For some, this variety acts as an enticing lure, leading to an almost endless
series of jumps from one site or forum to another. Hours, even days, can vanish in a stream of
mouse-clicks, as the user is plunged into a kind of cyber-samsara, an endlessly revolving wheel of
information and images which only ever point towards each other, never to an exit. Becoming addicted
to the Internet, or to some portion of it, may be an occupational hazard of those whose work is
connected with it. For example, the prominent Internet entrepreneur and activist, Joi Ito, has
chronicled his growing interest in World of Warcraft1, an online role-playing game
in which a large
number of players (the game has over 5 million subscribers) can interact together at the same
time.
Such addictions can, in rare instances, even prove fatal – a Japanese girl was reported to have died
as a result of playing World of Warcraft for several days without a break2. In her
tragic case, her
offline identity in the real world clearly became less important to her than her online identity
within the game. By extending her sense of who she was to include a fictional character, she
unwittingly trapped herself within the new extension. For her, this involved one new persona – other
people might become ensnared, not by any one new persona, but by the variety of different things
they can do when they log on, becoming by turns an instant message user; online gamer; forum
contributor; chat room participant; email sender; and so on. Each of these different activities
might revolve around different communities of interest, implying the extension of identity in
different directions. Sometimes, elements of fantasy about one’s identity might creep into areas
outside of games. This might start innocently enough, by giving oneself a humorous or outrageous
user name, and/or exaggerating slightly about one’s interests. But because it is difficult for
others to check someone’s offline identity, the temptation to embroider the truth is correspondingly
greater; and what begins as harmless fun may slide into deceit.
At the far end of this spectrum of deceit, the media has alerted us to the potential danger of
paedophiles tricking children into meeting them offline, by logging onto chat rooms and masquerading
as children themselves. Thankfully, most cases of embellishing or falsifying identity online are far
less serious than this; yet each of them underscores the danger of losing one’s grip on the world
outside the screen. The Internet can be like a huge masked ball, where glamorous fantasies are more
easily indulged than offline. Extending the self in too many directions might paradoxically lead to
a loss of the core of one’s identity – the “I” at the centre becoming obscured by a crowd of
virtual “mes”, phantom fragments that can no longer be pieced together again.
Some might wonder whether this is anything to worry about – indeed, this disintegration of a unitary
self is regarded in post-modernism as almost inevitable. But from a spiritual perspective, anything
which forces the self to identify too strongly with the physical, emotional or mental realms is
perilous – and by sucking the attention of the self towards a myriad points of temporary
identification, the Internet can certainly pose this danger.
Yet this danger can be avoided, and the Internet can become a wholly positive vehicle for expanding
identification with humanity, without losing touch with one’s core. A key factor is the purpose
with which it is used. If we set out with the intention of expanding our knowledge of other cultures
and ways of life, of discovering the many challenges that people face throughout the world, and of
finding out how these challenges can be tackled, the Internet acts as a portal into a broader and
deeper sense of what it means to be human. Through surveying online the work of the UN and of NGOs
as they find creative ways to serve, we too can be inspired to join in. When our focus shifts from
pleasure to service, the world takes on a different complexion, and the Internet is revealed not
as a confusing labyrinth, but a forge of united thought and action. The more that we learn to use
it in this way, the better are humanity’s chances of finally moving out of the present period of
tension and difficulty into a world of sharing and right relations.
1. See
joi.ito.com/archives/2005/09/28/world_of_warcraft_update.html
2. See for example
www.theinquirer.net/?article=27466
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